Sometimes a single texture page is not enough to store all the bitmap font characters you need to render in game. Internet Explorer 11 is well on its way to supporting the WebGL 1.0 specification and while Microsoft are still implementing the spec, we’ve added a few work-around fixes for the features it is currently missing so you can try your Turbulenz Engine games on IE11 without a plug-in! This feature is still in beta at the moment, so please let us know how you get on and report any issue to the Turbulenz Engine Users Group.įontManager multiple pages support and subtitles sample We’re excited about Internet Explorer’s arrival into the world of WebGL. Go forth and fill your game with particles! The comprehensive system which consists of a high-level API (for running out of the box) and a low-level API (for developers who customize the behaviour via an extensible interface) comes together with a sample showing how the pieces fit together. Now you can add pretty particle effects to your games without worrying about having to sacrifice performance. We are proud to announce a brand new GPU-powered particle system API, designed to simulate and render hundreds of thousands of particles with minimal impact on the CPU. There is also support for newly capable browsers ( WebGL, IE11) and fond farewell to old way of doing things, not forgetting plenty of fixes. It includes new libraries ( GPU particles) and upgrades to old ones ( FontManager). SDK 0.28.0 is the first major release of 2014. Exploding onto your screen: GPU particles in Turbulenz SDK 0.28.0
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